Patch notes

What's new in ReplayLabs

Regular updates on features, fixes, and improvements.

06 May 2026
Grading Improvements and Reworks Part 2
Grading:
  • Reworked bump detection.
  • Improved FAILED_RECOVERY by using car orientation/angle and powerslide behavior during recovery.
  • Improved FAILED_ROTATE_OUT by factoring in car orientation.
  • Improved shadow-defense detection and SHADOWING_FAILURE judgment using car rotation/angle.
  • Improved NO_FAST_AERIAL by adding orientation readiness checks.
  • Improved WHIFF detection by suppressing cases where a touch was not realistically possible.
  • Added BAD_COMMIT: triggers when a player commits to a very low-probability touch.
  • Improved missed boost-pad detection by adding a short-window reachability/detour-cost check from current momentum and acceleration.
06 May 2026
Grading Improvements and Reworks
Grading:
  • Improved grade calculation for bulk uploads by processing replays in better chronological order.
  • Fixed a bug where some mistake types were not shown on the timeline.
  • Improved the 2D replay viewer:
  • added a proper live timestamp
  • added a live score display
  • fixed event time calculation issues
  • aligned the slider with timeline events
  • fixed a bug where replays would not start from the beginning
  • Improved mistake detection and classification:
  • No challenge as first man: stronger detection across all modes, especially 3v3.
  • Bad kickoff: more forgiving when teammate follow-up or favorable ball direction makes the outcome acceptable.
  • Failed challenge: more forgiving when the play is followed up well by a teammate.
  • No fast aerial: now takes opponent pressure into account.
  • Missed back-post rotation: now considers shot likelihood and teammate cover more accurately.
  • Overcommit: fixed duplicate detections for the same player and sequence.
  • Boost overcommit: less likely to trigger when the real mistake was already an overcommit or rotational error.
  • Failed to rotate out: better distinguishes when ball-side rotation is actually wrong, using play momentum and teammate positioning.
  • Recovery mistakes: slow recovery and failed recovery are now merged into one clearer recovery mistake.
  • Fake challenge: reworked to better reflect car body language, retreat, and possession context.
  • Shadowing failure: reworked to better identify real shadow-defense situations.
  • Boom to opponent: reworked to better identify unnecessary clears that hand possession away.
  • Bad 50: less likely to trigger when a teammate has a realistic follow-up.
Dashboard:
  • Fixed a bug where recent sessions were not displayed correctly.
Match Page:
  • Added replay nicknames to make replays easier to identify.
Reprocessing:
  • Fixed a bug where the reprocess button could stay blocked even when match data was already cold.
  • Fixed a bug where reprocess timing was calculated incorrectly.
Parser:
  • Fixed a bug where late joiners would not appear on the match page.
  • Note: stat integrity for late joiners is not guaranteed in all cases yet.
29 Apr 2026
EAC Support Update
Parser has been patched to support replays after the EAC Update
Groups:
  • made it easier to navigate by adding a search bar
Improved stability and fixed some bugs
25 Apr 2026
API Update
Added Developer Portal for API access
Improved reports:
  • Now reports can include a text message after reviewed
Several bug fixes and increased stability
15 Apr 2026
You can now watch replays on the website!
Replay Viewer
  • implemented a 2D Replay Viewer: you can watch your replays in a quick way without having to launch the game
  • events timeline is integrated in the viewer so you can jump directly to the key moments
  • boost and flips are integrated (flip indicators won't work for replays processed before the update)
Groups:
  • replay cards now can be selected and added to groups faster
Upload Page:
  • added tutorial for uploading replays
09 Apr 2026
Increased Usage Limits and Other Improvements
Higher limits for everyone:
  • weekly upload and reprocess limits have been increased(free - 15, starter - 40, pro - 80)
Notification system:
  • added a notification system for users - this makes it easier to communicate updates and important info on the website.
Grading:
  • players now get punished for conceding, proportional to their mistakes which led to the goal
  • improved missed boost pads detection in specific situations
  • added the overtime indicator back after it being broken
Legal Updates:
  • Privacy Policy was updated to be as accurate as possible with how we use your data.
04 Apr 2026
Grading Improvements Focus on 1s
Grading:
  • Improved `WHIFF` detection by making trusted touches more accurate:
  • surface bounces no longer help fake a touch
  • soft close-control and some airborne control touches are handled more leniently
  • Reduced false positives for:
  • `WHIFF`
  • `FAKE_CHALLENGE`
  • `BAD_50`
  • `BAD_FLIP_OUT_OF_PLAY`
  • `NO_FAST_AERIAL`
  • `NO_CHALLENGE_FIRST_MAN`
  • `BOOST_OVERCOMMIT`
  • `MISS_OPEN_NET`
  • `BAD_BUMP`
  • `FAILED_CHALLENGE`
  • Improved 1v1 blame assignment so some bad defensive paths are labeled as `OVERCOMMIT` instead of incorrectly blaming boost collection.
  • Improved kickoff grading in 1v1, including better `BAD_KICKOFF` / `GOOD_KICKOFF` handling.
03 Apr 2026
Improved grading UI/UX and logic + bug fixes
Match Page:
  • fixed a bug where the heatmap sliders got stuck
  • Made color scheme consistent in the bumps section
  • fixed a bug with displaying unavailable data sections on cold replays
  • added team comparison mode on the boost timeline graph
  • added option to see per team data in the data tables
Grading Page:
  • fixed the timeline UI (events started from the middle of the screen leaving half the bar empty)
  • changed the events colors to match impact on timeline
  • added an option to filter by positive events
  • added option to filter by impact of events
  • changed order of the cards so it's more intuitive to use and understand
  • made the mistake summary interactive
  • added a Kind filter for mistakes/events
  • made Key moments actionable/clickable
  • fixed false OT / end-of-regulation timeline rendering on some matches
Grading:
  • fixed a bug where fast aerial was triggered even on 0 boost
  • fixed a case where boost_overcommit was falsely triggered
  • improved detection for various mistake types
  • improved false-positive handling for:
  • FAKE_CHALLENGE
  • WHIFF
  • BAD_50
  • BAD_FLIP_OUT_OF_PLAY
  • TOO_FAR_FROM_PLAY
  • PUNISHABLE_GIVEAWAY
  • SHADOWING_FAILURE
Parser:
  • fixed a issue with extracting the game length
My Replays:
  • UI improvements for new users
Uploads:
  • fixed a bug where replays with spectators failed processing
  • improved UI
!!Any changes to the grading and parser do not affect existing replays in the database unless they get reprocessed
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