Patch notes

What's new in ReplayLabs

Regular updates on features, fixes, and improvements.

14 Sept 2026
ReplayLabs Rework: Profiles, Leaderboards, 3D Viewer & More
This is one of the biggest ReplayLabs updates so far and also marks a change in direction for the project.
  • ReplayLabs will focus more on what it already does well: replay data, detailed statistics, player profiles, comparisons and tools for players and teams.
Grading & Overview:
  • Grading has been removed from ReplayLabs, including from the Developer API.
  • Replays are no longer graded during processing.
  • The Overview page has also been removed for now.
  • The grading tab on individual matches has been replaced by the new 3D Replay Viewer.
  • Work on automated Rocket League analysis will continue separately as a long-term research project. There is currently no release date for it.
  • Weekly unlock has been removed.
  • Premium upload and reprocess limits increased by 25%. Starter goes to 50 per week and Pro to 100. Free tier limits are unchanged.
  • New 3D Replay Viewer:
  • Added an interactive 3D viewer directly to the match page.
  • Watch the whole replay from inside ReplayLabs without having to open Rocket League.
  • Player positions, the ball and the arena are shown throughout the match.
  • Player nameplates show their current boost.
  • Added a synchronized match clock and scoreboard.
  • Boost pad states are synchronized with the replay.
Player Profiles:
- Added public profiles for players found in replays uploaded to ReplayLabs.
  • Search for players by username or player ID.
  • Open player profiles directly from matches, leaderboards and other parts of the website.
  • Profiles include recent form and match history.
  • Statistics can be filtered by playlist.
  • Added per-match statistics for scoring, shots, boost, demos, bumps and more.
  • Added lifetime statistics across all uploaded matches.
  • Lifetime stats include matches, wins, losses, draws, goals, assists, saves, shots, demos, bumps, boost usage and more.
  • Added population context for supported statistics so you can see roughly where a player sits compared to other players in the ReplayLabs database.
  • Population baselines update over time as more replays and players are added.
  • Remember that profiles only represent matches that have been uploaded to ReplayLabs. They are not a player's complete Rocket League career.
Player Comparison:
  • Added a new player comparison tool.
  • Compare yourself with any other player for free.
  • Premium users can compare any two players in the database.
  • Comparisons use recent matches so they better represent how each player currently plays.
  • Compare scoring, boost usage, field positioning, contact and other statistics.
  • The comparison focuses on meaningful differences between players instead of treating every difference as one player being better.
  • Premium previews now show part of the comparison instead of hiding the whole feature.
Public Leaderboards:
  • Added public ReplayLabs leaderboards.
  • Leaderboards are available for common statistics such as goals, assists, saves, shooting accuracy, demos, matches played and more.
  • Added a leaderboard for replay uploads and community contribution.
  • Boards are separated into different categories so totals, skill-related rates and playstyle statistics are not presented as the same thing.
  • Rate-based leaderboards require a minimum number of matches.
  • Shooting accuracy also requires a minimum number of shots.
  • When signed in, ReplayLabs shows your own position even if you are not currently on the page containing your row.
  • Player names on leaderboards link directly to their profiles when possible.
  • Leaderboards only include data from replays uploaded to ReplayLabs.
### Group Comparison Rework
* Completely rebuilt the group comparison system.
  • Comparisons now work from individual game samples instead of only comparing large pre-averaged values.
  • Added more useful information about boost economy, field positioning, contact and other areas of play.
  • Added clearer summaries showing where the biggest differences between two groups are.
  • Added per-player breakdowns where relevant.
  • Improved how ReplayLabs separates meaningful differences from normal game-to-game variation.
  • Reworked the UI to make large comparisons much easier to read.
  • Premium users receive the full comparison, while free users can now see a more useful preview of the results.
Teams Rework:
  • Reorganized team pages into separate tabs for Roster, Statistics, Matches, Groups and Settings.
  • Expanded team statistics.
  • Added more scoring statistics including goals, assists, saves, shots and score per match.
  • Added team boost statistics.
  • Added demo statistics.
  • Added field positioning information, shown as a split bar for where the roster spends the match.
  • Added a contribution breakdown showing each player's share of the team's goals, assists, saves, shots and demos.
  • Improved team form and match history.
  • Team groups now work properly with team visibility.
  • A private team group is visible to the team only.
  • A public team group can be shared outside the team.
  • Team groups are now clearly marked as belonging to their team in group lists.
  • Added pagination for teams with many replay groups.
  • Improved consistency between owners, managers and members when accessing team groups.
Notifications:
  • Improved the notification system with user-specific notifications.
  • Pending team invites now appear directly in the notification feed.
  • Team invites can be accepted or declined without leaving the notification panel.
  • New notifications can appear while ReplayLabs is open without requiring a full page refresh.
  • The Teams page now updates when an invite is answered from another part of the website.
  • Players can now be notified when they are removed from a team.
  • Improved notification read/dismiss handling and access isolation.
Premium & Free Tier Changes:
  • Reworked premium gates across ReplayLabs.
  • Free users now get more useful previews instead of seeing completely empty locked panels.
  • The free tier now focuses more on the public ReplayLabs ecosystem, including the replay database, player search, public profiles and leaderboards.
  • Comparing yourself with another player is free.
  • The weekly free replay unlock has been removed. Detailed replay analysis is now a Premium feature, with the single-player preview still shown to free users.
  • Comparing any two other players is available with Premium.
  • Full group comparisons remain a Premium feature.
Replay Database & Match Pages:
  • Improved links between matches, players and the rest of ReplayLabs.
  • Player names can now lead directly to their public profile.
  • Improved replay names and handling of replays that previously appeared as `Unknown.replay`.
  • Added replay scoreboard data used by the new 3D viewer. This will only work for replays uploaded/reprocessed after the update.
  • Improved several match-page loading and display edge cases.
  • Continued cleanup of the match page code to make new features easier to maintain.
Developer API:
  • Removed per-player `grading` from replay responses. This is a breaking change for anything reading `raw_score`, `normalized_score`, `event_score`, `mistake_score`, `categories`, `top_strengths` or `top_issues`.
  • The measurements that replaced it were already in the same response: the full boost block, field position by third and half, time behind and in front of the ball, speed and air time, powerslide, demos and bumps.
  • Expanded the Developer API with team support.
  • API keys with the correct scopes can list accessible teams.
  • Added team roster access.
  • Added team statistics.
  • Added access to replay groups belonging to teams.
  • Added separate `teams:read` and `teams:write` permissions.
  • Authorized API clients can create and manage teams owned by their account.
  • Teams can be created together with their roster in a single request.
  • Added team rename and roster management endpoints.
  • Updated the public API documentation with examples for the new endpoints.
  • Fixed inconsistent field naming in some API responses.
  • Fixed nullable fields incorrectly being returned as zero in some cases.
  • Private replay groups and teams now follow the same visibility rules through the API as they do on the website.
  • Existing API keys are not silently given the new team permissions.
Website & Navigation:
  • Reworked the ReplayLabs landing page around replay analysis, detailed statistics and players instead of grading.
  • Reworked the Features page to match the new direction.
  • Added Replays, Players and Leaderboards directly to the public navigation.
  • Updated Premium plan descriptions to better reflect what each plan actually offers.
  • Improved navigation between replays, profiles, comparisons, leaderboards, groups and teams.
  • Added a consistent pagination component across the website.
  • Improved several empty states, loading states and locked-feature previews.
  • Removed old coaching and grading copy that no longer represents the product.
Privacy & Legal:
  • Updated the Terms of Use and Privacy Policy to match the new public player profiles, leaderboards and comparison features.
  • Clarified that statistics from uploaded replays can appear on public player profiles and leaderboards.
  • Updated the policies to cover player comparisons and population statistics.
  • Clarified the current Free, Starter and Pro feature split.
  • Extended the existing privacy/removal process to cover public leaderboard entries where applicable.
  • English and Romanian versions have both been updated.
Fixes & Stability:
  • Fixed several team group visibility inconsistencies.
  • Fixed private groups being exposed incorrectly through some Developer API reads.
  • Fixed team pages not updating immediately after accepting an invite from notifications.
  • Fixed several replay naming edge cases.
This update changes quite a lot about ReplayLabs, but the goal behind it is simple: focus on the parts of the platform that are already useful and reliable, while continuing to research the harder problems separately instead of rushing them into the product.
26 Aug 2026
Small Stability Update
Overall site changes:
  • Several bug fixes
  • Improved stability
  • Improved security
21 Jul 2026
Update Roadmap Page
New page:
  • Roadmap Update Page which presents the past, present and future of the platform
Landing page:
  • Removed and reworked some parts of the UI
Features Page:
  • Reworked the page to accurately represent the website
09 Jul 2026
Small UI and Stability Improvements
Groups page:
  • now displays the series score and series total goals
Parser:
  • fixed some edge cases which would result in replays failing to parse
25 Jun 2026
Hotfix Udpate
Parser:
  • fixed a few instances where replays would fail parsing
Groups:
  • removed the tracking setup step, it is now optional
11 Jun 2026
Season 23 Update
Overall site changes:
  • stability and performance improvements
  • fixed some bugs which could make the site operate very slow
Parser:
  • adapted to Season 23 replay format. (this could still not be perfect right now)
19 May 2026
Free Grading access + Website wide stats!
Free plan:
  • Added 1 free grading unlock per week.
  • Free users can choose 1 replay/week to unlock full grading and premium replay data for that replay.
Landing page:
  • Added a new high-visibility site stats section on its own row.
  • Refined layout spacing and sizing so the section fits the page structure better.
  • Cleaned up the visual glow/halo behavior to prevent clipping and scroll issues.
Pricing visibility:
  • Updated plan presentation on Landing and Plans pages so the Free weekly unlock is clearly shown.
Updates to the privacy policy and terms of use.
06 May 2026
Grading Improvements and Reworks Part 2
Grading:
  • Reworked bump detection.
  • Improved FAILED_RECOVERY by using car orientation/angle and powerslide behavior during recovery.
  • Improved FAILED_ROTATE_OUT by factoring in car orientation.
  • Improved shadow-defense detection and SHADOWING_FAILURE judgment using car rotation/angle.
  • Improved NO_FAST_AERIAL by adding orientation readiness checks.
  • Improved WHIFF detection by suppressing cases where a touch was not realistically possible.
  • Added BAD_COMMIT: triggers when a player commits to a very low-probability touch.
  • Improved missed boost-pad detection by adding a short-window reachability/detour-cost check from current momentum and acceleration.
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