ReplayLabs
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Features
Pricing
Developer API
Guides
Patch notes
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Patch notes
What's new in ReplayLabs
Regular updates on features, fixes, and improvements.
06 May 2026
Grading Improvements and Reworks Part 2
Grading:
Reworked bump detection.
Improved FAILED_RECOVERY by using car orientation/angle and powerslide behavior during recovery.
Improved FAILED_ROTATE_OUT by factoring in car orientation.
Improved shadow-defense detection and SHADOWING_FAILURE judgment using car rotation/angle.
Improved NO_FAST_AERIAL by adding orientation readiness checks.
Improved WHIFF detection by suppressing cases where a touch was not realistically possible.
Added BAD_COMMIT: triggers when a player commits to a very low-probability touch.
Improved missed boost-pad detection by adding a short-window reachability/detour-cost check from current momentum and acceleration.
06 May 2026
Grading Improvements and Reworks
Grading:
Improved grade calculation for bulk uploads by processing replays in better chronological order.
Fixed a bug where some mistake types were not shown on the timeline.
Improved the 2D replay viewer:
added a proper live timestamp
added a live score display
fixed event time calculation issues
aligned the slider with timeline events
fixed a bug where replays would not start from the beginning
Improved mistake detection and classification:
No challenge as first man: stronger detection across all modes, especially 3v3.
Bad kickoff: more forgiving when teammate follow-up or favorable ball direction makes the outcome acceptable.
Failed challenge: more forgiving when the play is followed up well by a teammate.
No fast aerial: now takes opponent pressure into account.
Missed back-post rotation: now considers shot likelihood and teammate cover more accurately.
Overcommit: fixed duplicate detections for the same player and sequence.
Boost overcommit: less likely to trigger when the real mistake was already an overcommit or rotational error.
Failed to rotate out: better distinguishes when ball-side rotation is actually wrong, using play momentum and teammate positioning.
Recovery mistakes: slow recovery and failed recovery are now merged into one clearer recovery mistake.
Fake challenge: reworked to better reflect car body language, retreat, and possession context.
Shadowing failure: reworked to better identify real shadow-defense situations.
Boom to opponent: reworked to better identify unnecessary clears that hand possession away.
Bad 50: less likely to trigger when a teammate has a realistic follow-up.
Dashboard:
Fixed a bug where recent sessions were not displayed correctly.
Match Page:
Added replay nicknames to make replays easier to identify.
Reprocessing:
Fixed a bug where the reprocess button could stay blocked even when match data was already cold.
Fixed a bug where reprocess timing was calculated incorrectly.
Parser:
Fixed a bug where late joiners would not appear on the match page.
Note: stat integrity for late joiners is not guaranteed in all cases yet.
29 Apr 2026
EAC Support Update
Parser has been patched to support replays after the EAC Update
Groups:
made it easier to navigate by adding a search bar
Improved stability and fixed some bugs
25 Apr 2026
API Update
Added Developer Portal for API access
Improved reports:
Now reports can include a text message after reviewed
Several bug fixes and increased stability
15 Apr 2026
You can now watch replays on the website!
Replay Viewer
implemented a 2D Replay Viewer: you can watch your replays in a quick way without having to launch the game
events timeline is integrated in the viewer so you can jump directly to the key moments
boost and flips are integrated (flip indicators won't work for replays processed before the update)
Groups:
replay cards now can be selected and added to groups faster
Upload Page:
added tutorial for uploading replays
09 Apr 2026
Increased Usage Limits and Other Improvements
Higher limits for everyone:
weekly upload and reprocess limits have been increased(free - 15, starter - 40, pro - 80)
Notification system:
added a notification system for users - this makes it easier to communicate updates and important info on the website.
Grading:
players now get punished for conceding, proportional to their mistakes which led to the goal
improved missed boost pads detection in specific situations
added the overtime indicator back after it being broken
Legal Updates:
Privacy Policy was updated to be as accurate as possible with how we use your data.
04 Apr 2026
Grading Improvements Focus on 1s
Grading:
Improved `WHIFF` detection by making trusted touches more accurate:
surface bounces no longer help fake a touch
soft close-control and some airborne control touches are handled more leniently
Reduced false positives for:
`WHIFF`
`FAKE_CHALLENGE`
`BAD_50`
`BAD_FLIP_OUT_OF_PLAY`
`NO_FAST_AERIAL`
`NO_CHALLENGE_FIRST_MAN`
`BOOST_OVERCOMMIT`
`MISS_OPEN_NET`
`BAD_BUMP`
`FAILED_CHALLENGE`
Improved 1v1 blame assignment so some bad defensive paths are labeled as `OVERCOMMIT` instead of incorrectly blaming boost collection.
Improved kickoff grading in 1v1, including better `BAD_KICKOFF` / `GOOD_KICKOFF` handling.
03 Apr 2026
Improved grading UI/UX and logic + bug fixes
Match Page:
fixed a bug where the heatmap sliders got stuck
Made color scheme consistent in the bumps section
fixed a bug with displaying unavailable data sections on cold replays
added team comparison mode on the boost timeline graph
added option to see per team data in the data tables
Grading Page:
fixed the timeline UI (events started from the middle of the screen leaving half the bar empty)
changed the events colors to match impact on timeline
added an option to filter by positive events
added option to filter by impact of events
changed order of the cards so it's more intuitive to use and understand
made the mistake summary interactive
added a Kind filter for mistakes/events
made Key moments actionable/clickable
fixed false OT / end-of-regulation timeline rendering on some matches
Grading:
fixed a bug where fast aerial was triggered even on 0 boost
fixed a case where boost_overcommit was falsely triggered
improved detection for various mistake types
improved false-positive handling for:
FAKE_CHALLENGE
WHIFF
BAD_50
BAD_FLIP_OUT_OF_PLAY
TOO_FAR_FROM_PLAY
PUNISHABLE_GIVEAWAY
SHADOWING_FAILURE
Parser:
fixed a issue with extracting the game length
My Replays:
UI improvements for new users
Uploads:
fixed a bug where replays with spectators failed processing
improved UI
!!Any changes to the grading and parser do not affect existing replays in the database unless they get reprocessed
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